Hunter talents, tree by tree
The 3 Hunter trees as TBC publishes them — Beast Mastery, Marksmanship and Survival — with every talent's ranks and the client's own tooltip for each. 61 points to spend by level 70.
Hunter's three trees
64 talents across Beast Mastery, Marksmanship and Survival, 191 points to fill them all and 61 to spend by level 70. Every tooltip below is the game client's own, filled from the client's own numbers (build 2.5.6.69795).
Beast Mastery
21 talents, 60 points to fill them, in the order the tree lays them out.
- Improved Aspect of the Hawk · row 1, 5 ranks
Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
Rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec. - Endurance Training · row 1, 5 ranks
Rank 1: Increases the Health of your pet by 2% and your total health by 1%.
Rank 5: Increases the Health of your pet by 10% and your total health by 5%. - Focused Fire · row 2, 2 ranks
Rank 1: All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your Kill Command ability is increased by 10%.
Rank 2: All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your Kill Command ability is increased by 20%. - Improved Aspect of the Monkey · row 2, 3 ranks
Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%.
Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. - Thick Hide · row 2, 3 ranks
Rank 1: Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
Rank 3: Increases the armor rating of your pets by 20% and your armor contribution from items by 10%. - Improved Revive Pet · row 2, 2 ranks
Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. - Pathfinding · row 3, 2 ranks
Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%.
Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%. - Bestial Swiftness · row 3, 1 rank
Increases the outdoor movement speed of your pets by 30%. - Unleashed Fury · row 3, 5 ranks
Rank 1: Increases the damage done by your pets by 4%.
Rank 5: Increases the damage done by your pets by 20%. - Improved Mend Pet · row 4, 2 ranks
Rank 1: Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Rank 2: Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick. - Ferocity · row 4, 5 ranks
Rank 1: Increases the critical strike chance of your pet by 2%.
Rank 5: Increases the critical strike chance of your pet by 10%. - Spirit Bond · row 5, 2 ranks
Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec. - Intimidation · row 5, 1 rank
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. - Bestial Discipline · row 5, 2 ranks
Rank 1: Increases the Focus regeneration of your pets by 50%.
Rank 2: Increases the Focus regeneration of your pets by 100%. - Animal Handler · row 6, 2 ranks
Rank 1: Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects.
Rank 2: Increases your speed while mounted by 8% and your pet's chance to hit by 4%. The mounted movement speed increase does not stack with other effects. - Frenzy · row 6, 5 ranks
Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. - Ferocious Inspiration · row 7, 3 ranks
Rank 1: When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec.
Rank 3: When your pet scores a critical hit, all party members have all damage increased by 3% for 10 sec. - Bestial Wrath · row 7, 1 rank
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. - Catlike Reflexes · row 7, 3 ranks
Rank 1: Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%.
Rank 3: Increases your chance to dodge by 3% and your pet's chance to dodge by an additional 9%. - Serpent's Swiftness · row 8, 5 ranks
Rank 1: Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
Rank 5: Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%. - The Beast Within · row 9, 1 rank
When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Marksmanship
20 talents, 67 points to fill them, in the order the tree lays them out.
- Improved Concussive Shot · row 1, 5 ranks
Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec. - Lethal Shots · row 1, 5 ranks
Rank 1: Increases your critical strike chance with ranged weapons by 1%.
Rank 5: Increases your critical strike chance with ranged weapons by 5%. - Improved Hunter's Mark · row 2, 5 ranks
Rank 1: Causes 20% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
Rank 5: Causes 100% of your Hunter's Mark ability's base attack power to apply to melee attack power as well. - Efficiency · row 2, 5 ranks
Rank 1: Reduces the Mana cost of your Shots and Stings by 2%.
Rank 5: Reduces the Mana cost of your Shots and Stings by 10%. - Go for the Throat · row 3, 2 ranks
Rank 1: Your ranged critical hits cause your pet to generate 25 Focus.
Rank 2: Your ranged critical hits cause your pet to generate 50 Focus. - Improved Arcane Shot · row 3, 5 ranks
Rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Rank 5: Reduces the cooldown of your Arcane Shot by 1 sec. - Aimed Shot · row 3, 1 rank
An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 sec. - Rapid Killing · row 3, 2 ranks
Rank 1: Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 10% additional damage. Lasts 20 sec.
Rank 2: Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 20% additional damage. Lasts 20 sec. - Improved Stings · row 4, 5 ranks
Rank 1: Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%. In addition, reduces the chance your Stings will be dispelled by 6%.
Rank 5: Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance your Stings will be dispelled by 30%. - Mortal Shots · row 4, 5 ranks
Rank 1: Increases your ranged weapon critical strike damage bonus by 6%.
Rank 5: Increases your ranged weapon critical strike damage bonus by 30%. - Concussive Barrage · row 5, 3 ranks
Rank 1: Your successful Auto Shot attacks have a 2% chance to Daze the target for 4 sec.
Rank 3: Your successful Auto Shot attacks have a 6% chance to Daze the target for 4 sec. - Scatter Shot · row 5, 1 rank
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. - Barrage · row 5, 3 ranks
Rank 1: Increases the damage done by your Multi-Shot and Volley spells by 4%.
Rank 3: Increases the damage done by your Multi-Shot and Volley spells by 12%. - Combat Experience · row 6, 2 ranks
Rank 1: Increases your total Agility by 1% and your total Intellect by 3%.
Rank 2: Increases your total Agility by 2% and your total Intellect by 6%. - Ranged Weapon Specialization · row 6, 5 ranks
Rank 1: Increases the damage you deal with ranged weapons by 1%.
Rank 5: Increases the damage you deal with ranged weapons by 5%. - Careful Aim · row 7, 3 ranks
Rank 1: Increases your ranged attack power by an amount equal to 15% of your total Intellect.
Rank 3: Increases your ranged attack power by an amount equal to 45% of your total Intellect. - Trueshot Aura · row 7, 1 rank
Increases the attack power of party members within 45 yards by 50. Lasts until cancelled. - Improved Barrage · row 7, 3 ranks
Rank 1: Increases the critical strike chance of your Multi-Shot ability by 4% and gives you a 33% chance to avoid interruption caused by damage while channeling Volley.
Rank 3: Increases the critical strike chance of your Multi-Shot ability by 12% and gives you a 100% chance to avoid interruption caused by damage while channeling Volley. - Master Marksman · row 8, 5 ranks
Rank 1: Increases your ranged attack power by 2%.
Rank 5: Increases your ranged attack power by 10%. - Silencing Shot · row 9, 1 rank
A shot that deals 50% weapon damage and Silences the target for 3 sec.
Survival
23 talents, 64 points to fill them, in the order the tree lays them out.
- Monster Slaying · row 1, 3 ranks
Rank 1: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
Rank 3: Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%. - Humanoid Slaying · row 1, 3 ranks
Rank 1: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Rank 3: Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%. - Hawk Eye · row 1, 3 ranks
Rank 1: Increases the range of your ranged weapons by 2 yards.
Rank 3: Increases the range of your ranged weapons by 6 yards. - Savage Strikes · row 1, 2 ranks
Rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Rank 2: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%. - Entrapment · row 2, 3 ranks
Rank 1: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8% chance to entrap the target, preventing them from moving for 4 sec.
Rank 3: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 25% chance to entrap the target, preventing them from moving for 4 sec. - Deflection · row 2, 5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 5: Increases your Parry chance by 5%. - Improved Wing Clip · row 2, 3 ranks
Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. - Clever Traps · row 3, 2 ranks
Rank 1: Increases the duration of Freezing and Frost Trap effects by 15%, the damage of Immolation and Explosive Trap effects by 15%, and the number of snakes summoned from Snake Traps by 15%.
Rank 2: Increases the duration of Freezing and Frost Trap effects by 30%, the damage of Immolation and Explosive Trap effects by 30%, and the number of snakes summoned from Snake Traps by 30%. - Survivalist · row 3, 5 ranks
Rank 1: Increases total health by 2%.
Rank 5: Increases total health by 10%. - Deterrence · row 3, 1 rank
When activated, increases your Dodge and Parry chance by 25% for 10 sec. - Trap Mastery · row 4, 2 ranks
Rank 1: Decreases the chance enemies will resist trap effects by 5%.
Rank 2: Decreases the chance enemies will resist trap effects by 10%. - Surefooted · row 4, 3 ranks
Rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Rank 3: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%. - Improved Feign Death · row 4, 2 ranks
Rank 1: Reduces the chance your Feign Death ability will be resisted by 2%.
Rank 2: Reduces the chance your Feign Death ability will be resisted by 4%. - Survival Instincts · row 5, 2 ranks
Rank 1: Reduces all damage taken by 2% and increases attack power by 2%.
Rank 2: Reduces all damage taken by 4% and increases attack power by 4%. - Killer Instinct · row 5, 3 ranks
Rank 1: Increases your critical strike chance with all attacks by 1%.
Rank 3: Increases your critical strike chance with all attacks by 3%. - Counterattack · row 5, 1 rank
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. - Resourcefulness · row 6, 3 ranks
Rank 1: Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec.
Rank 3: Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec. - Lightning Reflexes · row 6, 5 ranks
Rank 1: Increases your Agility by 3%.
Rank 5: Increases your Agility by 15%. - Thrill of the Hunt · row 7, 3 ranks
Rank 1: Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
Rank 3: Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits. - Wyvern Sting · row 7, 1 rank
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only one Sting per Hunter can be active on the target at a time. - Expose Weakness · row 7, 3 ranks
Rank 1: Your ranged criticals have a 33% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.
Rank 3: Your ranged criticals have a 100% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. - Master Tactician · row 8, 5 ranks
Rank 1: Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2% for 8 sec.
Rank 5: Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 10% for 8 sec. - Readiness · row 9, 1 rank
When activated, this ability immediately finishes the cooldown on your other Hunter abilities.
Where these come from
Nothing on this page was typed. The Hunter trees — Beast Mastery, Marksmanship and Survival, 64 talents and 191 ranks between them — are read straight out of the game client's own tables, and every tooltip is the game's own template filled from the game's own numbers. A tooltip the pipeline could not fill is a build failure here rather than a shipped guess, so a sentence you read on this page is a sentence the client would show you.
Read from the Burning Crusade Classic anniversary client, build 2.5.6.69795, compiled 2026-09-16. 61 points across 9 rows per tree by level 70.
The calculator above spends the points for you and keeps the rules: a row opens when the rows above it have enough points in them, a talent with a prerequisite stays shut until the prerequisite is filled, and the build rides in the address so a link you paste opens the build you made.